@startuml
sprite $save [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFF80000000000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
000000FFFF00000000000000000000FFFFFFFF8000000000
000000FFFF00000000000000000000FFFFFFFFF800000000
000000FFFF00000000000000000000FFFFFFFFFF80000000
000000FFFF00000000000000000000FFFFFFFFFFF8000000
000000FFFF00000000000000000000FFFFFFFFFFFF000000
000000FFFF00000000000000000000FFFFFFFFFFFF000000
000000FFFF00000000000000000000FFFFFFFFFFFF000000
000000FFFF00000000000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFF820028FFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFE20000002EFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFF2000000003FFFFFFFFFFFFF000000
000000FFFFFFFFFFFF900000000009FFFFFFFFFFFF000000
000000FFFFFFFFFFFF300000000003FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFF300000000003FFFFFFFFFFFF000000
000000FFFFFFFFFFFF900000000009FFFFFFFFFFFF000000
000000FFFFFFFFFFFFF3000000003FFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFE30000003EFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFF941149FFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_SAVE(_alias) ENTITY(rectangle,black,save,_alias,MATERIAL SAVE)
!define MATERIAL_SAVE(_alias, _label) ENTITY(rectangle,black,save,_label, _alias,MATERIAL SAVE)
!define MATERIAL_SAVE(_alias, _label, _shape) ENTITY(_shape,black,save,_label, _alias,MATERIAL SAVE)
!define MATERIAL_SAVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,save,_label, _alias,MATERIAL SAVE)
skinparam folderBackgroundColor<<MATERIAL SAVE>> White
@enduml